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Once you get the SDP message you like, and similar to Making a call , you will need to set your constraint. First, you will need to checkout the master branch.

There are two directories:. Second, open server in IntelliJ Idea and run the server. Third, open mobile in Android Studio, then navigate to SignallingClient. If all goes well, a video call would start for you. How does it work The simple version You have a signalling server that coordinates the initiation of the communication.

A sends this offer to the signalling server to request to be connected to B. A peer-to-peer connection is then created to exchange data. Camera2Enumerator context. Published 29 May You can access them through this link on antmedia. Anyway, after you download the SDK, you can just unzip the file. When there is another peer is connected to the same stream id via Android, iOS or Web, then P2P communication will be established and you can talk to each other.

You just need to change the launcher activity to ConferenceActivity. When there are other streams are connected to the same stream id via Android, iOS or Web, then Conference Room will be established and you can talk to each other. We highly recommend using the sample project to get started your application. Choose Empty Activity in the next window:. Click the Next button and a window should open as shown below for the project details. Fill the form:.

After creating the project. If the module is not included in the project, add the module name into settings. Right-click app , choose Open Module Settings and click the Dependencies tab. Then a window should appear as below. It will look like as in the image below after adding the dependency:. You then configure authorization headers as required by your authentication scheme. The following example uses Basic authentication; OAuth and other authentication schemes will be similarly configured.

Example Initializing Basic Authentication Headers. Example is a stub method in which you can implement a routine to test the validity of the input URL object, and handle program flow based upon HTTP return codes. Finally, if your implementation depends upon a Java Secure Socket Extension implementation, configure the Android TrustManager class as required. Before instantiating a session object you configure the following elements:.

To handle the results of a session creation request, you "Implement the ConnectionCallback Interface. To monitor and respond to changes in session state, you "Create a Session Observer Object. To configure specific session object behaviors and performance parameters, you "Configure Session Properties. You must implement the ConnectionCallback interface to handle the results of your session creation request.

The ConnectionCallback interface has two event handlers:. Triggered when session creation fails. Example Implementing the ConnectionCallback Interface.

In Example , note that the withPackage method registers a new CallPackage with the session that will be instantiated when creating voice or video calls. You can configure additional properties when creating a session using the withProperty method.

When you created your Session, you registered a new CallPackage object using the Session object's withPackage method. You now instantiate that CallPackage.

Once you have configured your authentication scheme, created a Session , and initialized a CallPackage , you can place voice calls from your Android application. With the CallPackage object created, initialize a Call object, passing the callee's ID as an argument. You next create a CallObserver object so you can respond to Call events. Example provides a skeleton with the appropriate call update, media, and call states, which you can use to handle updates to, and input from, your application accordingly.

Once you've implemented the CallObserver , register it with the Call object. You create a CallConfig object to determine the type of call you wish to make. The CallConfig constructor takes two parameters, both named MediaDirection. The first parameter configures an audio call while the second configures a video call:. Example shows the configuration for a bi-directional, audio-only call. Finally, you start the audio call using the Call object's start method and passing it the CallConfig object and the MediaStream object.

To terminate the audio call, use the Call object's end method:. In Example , the callArrived event handler processes an incoming call request:. The method registers a CallObserver for the incoming call. The method then configures the local media stream, in the same manner as the example in "Configure the Local MediaStream for Audio.

The method determines whether to accept or reject the call based upon the value of the answerTheCall boolean using either Call object's accept or decline methods. While the methods are almost completely identical to adding voice call support to an Android application, additional preparation is required. Before your application tries to initialize a video calling session, it should verify that the Android device it is running on actually has a video capture device available.

Find the video capture device and return a VideoCapturer object. Your application must provide a container to display a local or remote video feed. To place a video call from your Android application, complete the coding tasks contained in the following sections:. For the VideoStream object, a videoCapturer object is returned from the getVideoCapturer method described in Example In addition, the VideoTrack object is bound to the localRender object created in Example To terminate the video call, reinitialize the appropriate objects to reclaim their resources, and use the Call object's end method as with an audio only call.

This section describes how you can handle upgrading an audio call to an audio video call and downgrading a video call to an audio-only call in your Android application.

To upgrade from a voice call to a video call, you can bind a user interface element such as a button or link to a class containing the Call update logic using the interface object's setOnClickListener method:.

You handle the upgrade or downgrade workflow in the onClick event handler of the CallUpdateHandler class.



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